Note: This post was originally published on iamianwright.com it’s been moved here for archival purposes.
Following on from my previous post I wanted to write a little more about the issues I found trying to get all of the Tekkit Classic mods working with Minecraft 1.6.2.
Having discussed everyone’s requirements, my friends and I agreed that we wanted all the features of Tekkit Classic with the additions of Stargate, Twilight Forest, Archimedes Ships, Useful Foods, Treecapitator and a few others. I read a lot of guides and figured out how to set up a custom Forge server for Minecraft 1.6.2.
Now we can install any mods we want but there are some caveats. Firstly not all mods work with Minecraft 1.6.2 and secondly not all mods work with each other. This is where we hit the first problem, Tekkit Classic is built on Minecraft 1.2.5 so all of the mods that come with it are designed for that. Some of them have been updated to 1.6.2 but unfortunately not all.
|Balkon’s Weapon Mod||Yes||Here|
|BuildCraft Additional Pipes||No|
|IC2 Charging Bench||Yes||Here|
|Equivalent Exchange 2||No|
|Industrial Craft 2||Yes||Here|
|IC2 Advanced Machines||Yes||Here|
|IC2 Compact Solars||Yes||Here|
|IC2 Nuclear Control||Yes||Here|
|Modular Force Field System||Yes||Here|
|Not Enough Items||Yes||Here|
|Wireless Redstone WR-CBE||Yes||Here|
Of the modules missing the Additional Pipes for Buildcraft and the Sensors for ComputerCraft were no big deal as I don’t think any of us have ever used them. Equivalent Exchange 2 not being available is a bigger problem as one of my friends is very keen on that mod. EE3 is available for 1.6.2 but it is arguably not as good (or perhaps it’s just more balanced). Nether Ores are no big loss either as none of us really mine in the nether.
Red Power is an issue though as it includes so many features. There are some modders working on creating similar mods for 1.6.2, Immibis has RedLogic and I came across a few others.
Unfortunately I was unable to get RedLogic or Equivalent Exchange 3 to install with the other mods on my server. I’m hoping there will be some updates that may resolve that in the near future as they make up a large chunk of the features of Tekkit Classic.
This is my final set of mods, including what I could from Tekkit Classic and the additional ones that we wanted.
- Advanced Repulsion Systems 56.0.0
- Advanced Machines 56.0.0
- Arhimede’s Ships 1.6.2
- BuildCraft 4.0.2
- ChickenChunks 126.96.36.199
- CodeChickenCore 0.9.0.5
- Dimensional Anchor 56.0.1
- Dyeable Beds 1.6.2
- EnderStorage 188.8.131.52
- Greg’s SG Craft Mod 1.6.2
- Immibis Core 56.0.5
- Immibis MicroBlocks 56.0.5
- Industrial Craft 2
- Infinitubes 56.0.1
- Iron Chests 1.6.2
- IC2 Charging Bench 1.90
- Not Enough Items 184.108.40.206
Teleport Pipes Mod 1.6.2 Timber! 1.6.2
- Twilight Forst 1.19.3
- Useful Food 1.6.2
- Weapon Mod
posts25th September 2013 at 4:07 pm
Good post, any chance you can build a pre-compiled version of all the “working” mods with 1.6.2?
Ian25th September 2013 at 4:16 pm
Unfortunately the various authors of the mods don’t all allow their content to be distributed unless it comes from their original site.
I would love to build and release a proper modpack but my work commitments don’t leave me much time to even play minecraft at the moment so it will be a long way off I’m afraid. It shouldn’t be too hard to download the latest releases of the above mods and get them to work together for your server. Good luck!
Zach27th March 2014 at 3:56 pm
Interesting post, but dont know if you have noticed but all mods that are in tekkit classic all have 1.6.4 versions Even EE2 (although its not made by the original owner). I was able to create a tekkit classic 1.6.4 with Mo’ creatures and a few more mods added as well. Hopefully Technic will make a 1.6.4 update since they have been updating there modpacks to 1.6.4/1.7.5 this week and are even announcing more updates March 29th.
Johnd65413th August 2014 at 9:39 am
There is clearly a bundle to realize about this. I suppose you made some good points in features also.