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    <title>Minecraft on idw.xyz</title>
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    <description>Recent content in Minecraft on idw.xyz</description>
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      <title>Rendering Minecraft in Blender</title>
      <link>https://idw.xyz/posts/rendering-minecraft-in-blender/</link>
      <pubDate>Sat, 23 May 2015 00:00:00 +0000</pubDate>
      <guid>https://idw.xyz/posts/rendering-minecraft-in-blender/</guid>
      <description>&lt;p&gt;I&amp;rsquo;ve been having an on and off love affair with &lt;a href=&#34;https://www.blender.org/&#34;&gt;Blender&lt;/a&gt; for three years now. While it&amp;rsquo;s true that the interface is bordering on user-hostile once you begin to understand the Blender way of doing things it is an incredibly capable piece of software.&lt;/p&gt;
&lt;p&gt;Recently I stumbled upon &lt;a href=&#34;http://www.realtimerendering.com/erich/minecraft/public/mineways/&#34;&gt;Mineways&lt;/a&gt;, a free open-source program which allows you to export sections of your &lt;a href=&#34;https://minecraft.net/&#34;&gt;Minecraft&lt;/a&gt; worlds for rendering or 3D printing. Being quite a fan of Minecraft (my wife and I had our Minecraft avatars on our wedding cake) I thought I&amp;rsquo;d have a play with it and see what I could make.&lt;/p&gt;</description>
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      <title>Building a Custom Forge Minecraft 1.6.2 Server</title>
      <link>https://idw.xyz/posts/building-a-custom-forge-minecraft-1-6-2-server/</link>
      <pubDate>Sat, 14 Sep 2013 00:00:00 +0000</pubDate>
      <guid>https://idw.xyz/posts/building-a-custom-forge-minecraft-1-6-2-server/</guid>
      <description>&lt;p&gt;&lt;strong&gt;Note: This post was originally published on iamianwright.com it&amp;rsquo;s been moved here for archival purposes.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Having played through &lt;a href=&#34;http://www.technicpack.net/tekkit-classic&#34; title=&#34;Tekkit Classic&#34;&gt;Tekkit Classic&lt;/a&gt;, &lt;a href=&#34;http://www.technicpack.net/voltz&#34; title=&#34;Voltz&#34;&gt;Voltz&lt;/a&gt;, &lt;a href=&#34;http://ftbwiki.org/YogCraft_Pack&#34; title=&#34;YogCraft&#34;&gt;YogCraft&lt;/a&gt; and &lt;a href=&#34;http://www.technicpack.net/tekkit/&#34; title=&#34;Tekkit (in space)&#34;&gt;Tekkit&lt;/a&gt; my friends and I decided it was time for a custom mod pack. This of course meant that I had to figure out how to build it. After reading a bunch of tutorials of differing quality and reliability I was left under the impression that I would need to use a PC. Fortunately for us Mac users with Minecraft 1.6.2 and the new Forge installer this is not the case.&lt;/p&gt;</description>
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      <title>Tekkit Classic with Minecraft 1.6.2</title>
      <link>https://idw.xyz/posts/tekkit-classic-with-minecraft-1-6-2/</link>
      <pubDate>Sat, 14 Sep 2013 00:00:00 +0000</pubDate>
      <guid>https://idw.xyz/posts/tekkit-classic-with-minecraft-1-6-2/</guid>
      <description>&lt;p&gt;&lt;strong&gt;Note: This post was originally published on iamianwright.com it&amp;rsquo;s been moved here for archival purposes.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Following on from my &lt;a href=&#34;https://idw.xyz/building-a-custom-forge-minecraft-1-6-2-server/&#34; title=&#34;Previous post&#34;&gt;previous post&lt;/a&gt; I wanted to write a little more about the issues I found trying to get all of the Tekkit Classic mods working with Minecraft 1.6.2.&lt;/p&gt;
&lt;p&gt;Having discussed everyone&amp;rsquo;s requirements, my friends and I agreed that we wanted all the features of Tekkit Classic with the additions of Stargate, Twilight Forest, Archimedes Ships, Useful Foods, Treecapitator and a few others. I read a lot of guides and figured out &lt;a href=&#34;https://idw.xyz/building-a-custom-forge-minecraft-1-6-2-server/&#34; title=&#34;How to build a custom Forge server with Minecraft 1.6.2&#34;&gt;how to set up a custom Forge server for Minecraft 1.6.2&lt;/a&gt;.&lt;/p&gt;</description>
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      <title>YogCraft and Server Texture Packs</title>
      <link>https://idw.xyz/posts/yogcraft-and-server-texture-packs/</link>
      <pubDate>Mon, 13 May 2013 00:00:00 +0000</pubDate>
      <guid>https://idw.xyz/posts/yogcraft-and-server-texture-packs/</guid>
      <description>&lt;p&gt;&lt;strong&gt;Note: This post was originally published on iamianwright.com it&amp;rsquo;s been moved here for archival purposes.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I have been running a private &lt;a href=&#34;https://minecraft.net&#34; title=&#34;Minecraft&#34;&gt;Minecraft&lt;/a&gt; server for myself and some friends for a while now.  We have been playing through a variety of &lt;a href=&#34;http://www.minecraftwiki.net/wiki/Mods/Mod_packs&#34; title=&#34;What is a Modpack?&#34;&gt;Modpacks&lt;/a&gt;, starting with &lt;a href=&#34;http://www.technicpack.net/tekkit/&#34; title=&#34;Tekkit Modpack&#34;&gt;Tekkit&lt;/a&gt; then &lt;a href=&#34;http://www.technicpack.net/voltz&#34; title=&#34;Voltz Modpack&#34;&gt;Voltz&lt;/a&gt; and yesterday we switched over to &lt;a href=&#34;http://yogscast.wikia.com/wiki/Yogcraft&#34; title=&#34;YogCraft Modpack&#34;&gt;YogCraft&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;On Minecraft servers you have the option to force users to download and automagically install a &lt;a href=&#34;http://www.minecraftwiki.net/wiki/Texture_pack&#34; title=&#34;What is a texture pack?&#34;&gt;texture pack&lt;/a&gt; when they join.  I&amp;rsquo;ve never tried this before but I thought I&amp;rsquo;d give it a go as I was starting a new server. &lt;a href=&#34;http://www.minecraftforum.net/topic/1202413-common-answers-faq/#servertexture&#34; title=&#34;How to use server-textures on a minecraft server&#34;&gt; The way it works&lt;/a&gt; is that you need a zip file containing the texture pack somewhere publicly accessible on the internet and you modify the server.properties file to tell it where to find it.  I tried this but immediately realised that there is a limit of 10Mb for texture packs served in this way and the one I had was 38Mb!&lt;/p&gt;</description>
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