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    <title>Mac on idw.xyz</title>
    <link>https://idw.xyz/tags/mac/</link>
    <description>Recent content in Mac on idw.xyz</description>
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    <lastBuildDate>Mon, 13 May 2013 00:00:00 +0000</lastBuildDate>
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      <title>YogCraft and Server Texture Packs</title>
      <link>https://idw.xyz/posts/yogcraft-and-server-texture-packs/</link>
      <pubDate>Mon, 13 May 2013 00:00:00 +0000</pubDate>
      <guid>https://idw.xyz/posts/yogcraft-and-server-texture-packs/</guid>
      <description>&lt;p&gt;&lt;strong&gt;Note: This post was originally published on iamianwright.com it&amp;rsquo;s been moved here for archival purposes.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I have been running a private &lt;a href=&#34;https://minecraft.net&#34; title=&#34;Minecraft&#34;&gt;Minecraft&lt;/a&gt; server for myself and some friends for a while now.  We have been playing through a variety of &lt;a href=&#34;http://www.minecraftwiki.net/wiki/Mods/Mod_packs&#34; title=&#34;What is a Modpack?&#34;&gt;Modpacks&lt;/a&gt;, starting with &lt;a href=&#34;http://www.technicpack.net/tekkit/&#34; title=&#34;Tekkit Modpack&#34;&gt;Tekkit&lt;/a&gt; then &lt;a href=&#34;http://www.technicpack.net/voltz&#34; title=&#34;Voltz Modpack&#34;&gt;Voltz&lt;/a&gt; and yesterday we switched over to &lt;a href=&#34;http://yogscast.wikia.com/wiki/Yogcraft&#34; title=&#34;YogCraft Modpack&#34;&gt;YogCraft&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;On Minecraft servers you have the option to force users to download and automagically install a &lt;a href=&#34;http://www.minecraftwiki.net/wiki/Texture_pack&#34; title=&#34;What is a texture pack?&#34;&gt;texture pack&lt;/a&gt; when they join.  I&amp;rsquo;ve never tried this before but I thought I&amp;rsquo;d give it a go as I was starting a new server. &lt;a href=&#34;http://www.minecraftforum.net/topic/1202413-common-answers-faq/#servertexture&#34; title=&#34;How to use server-textures on a minecraft server&#34;&gt; The way it works&lt;/a&gt; is that you need a zip file containing the texture pack somewhere publicly accessible on the internet and you modify the server.properties file to tell it where to find it.  I tried this but immediately realised that there is a limit of 10Mb for texture packs served in this way and the one I had was 38Mb!&lt;/p&gt;</description>
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      <title>Typing Symbols on a Mac</title>
      <link>https://idw.xyz/posts/typing-symbols-on-a-mac/</link>
      <pubDate>Fri, 07 Sep 2012 00:00:00 +0000</pubDate>
      <guid>https://idw.xyz/posts/typing-symbols-on-a-mac/</guid>
      <description>&lt;p&gt;&lt;strong&gt;Note: This post was originally published on iamianwright.com it&amp;rsquo;s been moved here for archival purposes.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Something that has always bugged me is the way that you enter symbols on a Mac.  I can never find what I&amp;rsquo;m looking for and tonight was no exception.  I wanted to type a musical note earlier this evening, couldn&amp;rsquo;t find it so I had a quick look online.  I found an article that mentioned opening the Special Characters window, which I had already looked in but then it said to choose the Symbols section.&lt;/p&gt;</description>
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      <title>360 Controller with Lion Continued</title>
      <link>https://idw.xyz/posts/360-controller-with-lion-continued/</link>
      <pubDate>Sat, 14 Jan 2012 09:30:00 +0000</pubDate>
      <guid>https://idw.xyz/posts/360-controller-with-lion-continued/</guid>
      <description>&lt;p&gt;&lt;strong&gt;Note: This post was originally published on iamianwright.com it&amp;rsquo;s been moved here for archival purposes.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Following on from yesterday, I downloaded Borderlands from the Mac App Store along with Half-Life 2 Episode 1, Half-Life 2 Episode 2, Portal and Portal 2 from Steam.&lt;/p&gt;
&lt;p&gt;Borderlands worked immediately with the 360 controller. A good start.&lt;/p&gt;
&lt;p&gt;Portal 2 also worked straight away but sadly none of the other Steam games recognised the controller.  I tried the exec 360controller command in the developer console but that didn&amp;rsquo;t make any difference either. Having done more reading online it appears that the Mac version of Steam doesn&amp;rsquo;t support gamepads with the source games. &lt;a href=&#34;http://www.macrumors.com/2010/05/09/first-impressions-of-steam-for-mac-including-portal-and-team-fortress-2/&#34; title=&#34;An article written in May 2010&#34;&gt;An article written in May 2010&lt;/a&gt; mentions:&lt;/p&gt;</description>
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      <title>360 Controller &#43; Mac &#43; Steam != Fun</title>
      <link>https://idw.xyz/posts/360-controller-mac-steam-fun/</link>
      <pubDate>Sat, 14 Jan 2012 09:00:00 +0000</pubDate>
      <guid>https://idw.xyz/posts/360-controller-mac-steam-fun/</guid>
      <description>&lt;p&gt;&lt;strong&gt;Note: This post was originally published on iamianwright.com it&amp;rsquo;s been moved here for archival purposes.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I saw a lady on the gadget show playing games on a MacBook Pro with a 360 controller and as I already have two wireless controllers for my 360 I thought it was worth investigating. A little bit of research online told me that you need a Microsoft dongle to make the wireless controllers work with a computer or I could buy a wired controller for less than the cost of the dongle.&lt;/p&gt;</description>
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