Tekkit Classic with Minecraft 1.6.2

Note: This post was originally published on iamianwright.com it’s been moved here for archival purposes.

Following on from my previous post I wanted to write a little more about the issues I found trying to get all of the Tekkit Classic mods working with Minecraft 1.6.2.

Having discussed everyone’s requirements, my friends and I agreed that we wanted all the features of Tekkit Classic with the additions of Stargate, Twilight Forest, Archimedes Ships, Useful Foods, Treecapitator and a few others. I read a lot of guides and figured out how to set up a custom Forge server for Minecraft 1.6.2.

Now we can install any mods we want but there are some caveats. Firstly not all mods work with Minecraft 1.6.2 and secondly not all mods work with each other. This is where we hit the first problem, Tekkit Classic is built on Minecraft 1.2.5 so all of the mods that come with it are designed for that. Some of them have been updated to 1.6.2 but unfortunately not all.

Mod Name 1.6.2 Download
Balkon’s Weapon Mod Yes Here
BuildCraft Yes Here
BuildCraft Additional Pipes No
ccSensors No  
ComputerCraft Yes Here
IC2 Charging Bench Yes Here
Dimensional Anchors Yes Here
Equivalent Exchange 2 No
Ender Storage Yes Here
Industrial Craft 2 Yes Here
IC2 Advanced Machines Yes Here
IC2 Compact Solars Yes Here
IC2 Nuclear Control Yes Here
Immibis Core Yes Here
Inventory Tweaks Yes Here
Iron Chests Yes Here
MAtmos Yes Here
Modular Force Field System Yes Here
Not Enough Items Yes Here
Nether Ores No  
Power Converters Yes Here
Railcraft Yes Here
Red Power No  
Rei’s Minimap Yes Here
Tube Stuff Yes Here
Wireless Redstone WR-CBE Yes Here

Of the modules missing the Additional Pipes for Buildcraft and the Sensors for ComputerCraft were no big deal as I don’t think any of us have ever used them.  Equivalent Exchange 2 not being available is a bigger problem as one of my friends is very keen on that mod.  EE3 is available for 1.6.2 but it is arguably not as good (or perhaps it’s just more balanced). Nether Ores are no big loss either as none of us really mine in the nether.

Red Power is an issue though as it includes so many features. There are some modders working on creating similar mods for 1.6.2, Immibis has RedLogic and I came across a few others.

Unfortunately I was unable to get RedLogic or Equivalent Exchange 3 to install with the other mods on my server.  I’m hoping there will be some updates that may resolve that in the near future as they make up a large chunk of the features of Tekkit Classic.

This is my final set of mods, including what I could from Tekkit Classic and the additional ones that we wanted.

  • Advanced Repulsion Systems 56.0.0
  • Advanced Machines 56.0.0
  • Arhimede’s Ships 1.6.2
  • BuildCraft 4.0.2
  • ChickenChunks 1.3.3.2
  • CodeChickenCore 0.9.0.5
  • ComputerCraft 1.5.6
  • Dimensional Anchor 56.0.1
  • Dyeable Beds 1.6.2
  • EnderStorage 1.4.2.2
  • Greg’s SG Craft Mod 1.6.2
  • Immibis Core 56.0.5
  • Immibis MicroBlocks 56.0.5
  • Industrial Craft 2
  • Infinitubes 56.0.1
  • Iron Chests 1.6.2
  • IC2 Charging Bench 1.90
  • Not Enough Items 1.6.1.3
  • Teleport Pipes Mod 1.6.2
  • Timber! 1.6.2
  • Twilight Forst 1.19.3
  • Useful Food 1.6.2
  • Weapon Mod

Building a Custom Forge Minecraft 1.6.2 Server

Note: This post was originally published on iamianwright.com it’s been moved here for archival purposes.

Having played through Tekkit Classic, Voltz, YogCraft and Tekkit my friends and I decided it was time for a custom mod pack. This of course meant that I had to figure out how to build it. After reading a bunch of tutorials of differing quality and reliability I was left under the impression that I would need to use a PC. Fortunately for us Mac users with Minecraft 1.6.2 and the new Forge installer this is not the case.

Installing Minecraft Server 1.6.2 and Forge

Head to the minecraft site and grab a copy of minecraft_server.1.6.2.jar. Make a folder to store your server and copy the jar into it. Double click to run the server and continue passed any warnings that may pop up. Once the server has finished loading type “Stop” in the console.

Now we need to install Forge so head over to their site and grab the latest installer. Download it to your desktop or anywhere else that isn’t your minecraft server folder. Double click to the launch the installer. Chose “Install Server” and then make sure it’s got the correct path to your server folder. Hit Ok. This seems to take ages, I have a 70mb connection and yet the bar still crawls along and stops repeatedly. After waiting a while you will probably receive an error like the one below:

Error downloading
These libraries failed to download. Try again.
org.scala-lang:scala-library:2.10.2,
org.scala-lang:scala-compiler:2.10.2

If this happens WontWorld on Youtube has got you covered. For me it only failed to download one of the libraries but his instructions fixed it.

Now you will need a launcher batch file so that you can configure how much RAM is assigned to the server at launch. Open up textedit (or similar), make sure you are in Plain Text (Format > Make Plain Text), then copy and paste the following code.

#!/bin/bash
cd "$(dirname "$0")"
exec java -Xmx4G -Xms4G -jar minecraftforge-universal-1.6.2-9.10.0.804.jar

This will assign 4Gb of RAM for your server but you can change it accordingly for your system. My server runs 24/7 on a Mac Mini with 8Gb of RAM that I use as HTPC as well so I leave half the RAM free for other applications.

Save the file as launch.command. Now you need to set permissions for the file so that it can be executed. Open terminal, navigate to your server folder by typing “cd” without the quotes, then a space, then drag and drop your server folder onto the terminal window. That should complete the command with the full path to your server folder. Hit return and then type the following code.

chmod a+x launcher.command

Excellent. Now quit terminal as it’s scary in there and we won’t need it anymore. Next double click on launcher.bat and your MinecraftForge server should start. This would be a good time to test that you can connect to your new server.

Installing Forge for your Minecraft Client

Before connecting to the server you’ll need to install forge but before you can so that you must run Minecraft once. You’ll need a copy of Minecraft 1.6.2 from the Downloads page. Install it as normal and then open it. Once you get to the screen with a button that says “Play” you can quit and then install Forge.

This is fairly simple, just run the Forge installer you downloaded earlier choose “Install Client” make sure that the installer has the right path to your minecraft install and hit OK. This is generally very quick and painless.

Now open Minecraft again, choose the new Forge profile at the bottom left and hit Play. In Minecraft click Multiplayer, then add your server and test that it works.

If you’ve got this far and everything is working then it’s time to move on to the fun bit.

Installing Mods into FML in Minecraft 1.6.2

So now that you have your list of mods, download them all into a working directory somewhere other than your server folder. When you download them be sure that your browser is not unzipping them, if it is you should be able to find the zips in the trash.  All of the mods will be either ZIP files or JAR files.

All that’s left to do now is install the mods by moving the mod file into the mods folder inside your server folder.  It would be nice if you could just drag them all in at once and it worked but that was not my experience.  I found that it was best to add one at a time and check I could still login. Remember that any mod installed on your server also needs to be installed on your client.

Some mods have different files for server and client but most are universal.  So add a mod to your server, start the server, add the mod to your client, start your client and join the server.  Sometimes after adding a mod to the server it will die horribly and throw a SEVERE error. If that happens read the log file, read the forums, check for dependencies and try again.

You may need to copy the contents of the server’s config folder to your client’s config folder if you encounter ID mismatches between client and server.

It would also be a good idea to make backups of your server every time you successfully install a mod. This may seem like overkill but I finished this project once and was happily playing online when I decided I should add one more mod.  It threw a severe error, removing the bad mod didn’t fix it neither did reinstalling the server and copying the last backup of mods. Moral of the story backup everything all the time.

In the end I managed to get the following mods installed and living happily side by side.

  • Advanced Repulsion Systems 56.0.0
  • Advanced Machines 56.0.0
  • Arhimede’s Ships 1.6.2
  • BuildCraft 4.0.2
  • ChickenChunks 1.3.3.2
  • CodeChickenCore 0.9.0.5
  • ComputerCraft 1.5.6
  • Dimensional Anchor 56.0.1
  • Dyeable Beds 1.6.2
  • EnderStorage 1.4.2.2
  • Greg’s SG Craft Mod 1.6.2
  • Immibis Core 56.0.5
  • Immibis MicroBlocks 56.0.5
  • Industrial Craft 2
  • Infinitubes 56.0.1
  • Iron Chests 1.6.2
  • IC2 Charging Bench 1.90
  • Not Enough Items 1.6.1.3
  • Teleport Pipes Mod 1.6.2
  • Timber! 1.6.2
  • Twilight Forst 1.19.3
  • Useful Food 1.6.2
  • Weapon Mod

Now it’s up to my friends to play test it and see if it breaks horribly.

Pebble Review

Note: This post was originally published on iamianwright.com it’s been moved here for archival purposes.

What is a Pebble?

The Pebble smartwatch connects to your Android or iPhone handset via bluetooth and displays text messages, emails and other configurable alerts on it’s e-ink display. It’s the result of the most successful kick-starter project since the site’s launch. Pebble were originally looking for $100,000 but wound up raising a staggering $10 million during their campaign.

I thought it looked like a great product when I first saw the demo videos during the funding stage but due to a lack of funds I didn’t back it. I signed up to pre-order one in February this year and was contacted at the beginning of August to say that my Pebble was ready for me. It arrived about three weeks later and after paying around £25 in import duty it was in my grubby mitts.

It arrived in a very minimal package, just the watch and the proprietary USB charger in a long thin mailing box. The setup instructions are available online and in the companion apps for iOS and Android. Setup was almost instantaneous, download the app, open it, it asks for permission to connect on both devices and then you start configuring any IMAP accounts you want it to alert you to.

(NOTE: As I have an iPhone 5 the rest of the pebble review will be around the experience of pairing a pebble with iOS 6.)

Notifications

Notifications were the main reason I wanted a pebble. Text messages (SMS) and iMessages are displayed on the Pebble in full and they work flawlessly. I have been surprised at how handy it is and I wouldn’t want to be without my Pebble for this feature alone!

Like most people I get a lot of email, some of it is even important but soon after getting my first iPhone I disabled the email notifications as it became frustrating to get my phone out when it buzzed only to delete yet more spam or social media notifications. Pebble allows you to set up a number of IMAP accounts that it watches and then notifies you when new email is received. It vibrates and displays the first few lines of the message. For email notifications to work the Pebble app has to be running in the background on the iPhone. So far I have found that it doesn’t consistently alert me to emails but it’s hardly life or death.

You can set up notifications from any app to display on the Pebble by setting them to show on the lock screen in the Notification Center preferences of the iPhone. However at the moment this is a bit hit and miss. Pushover seems to work fairly consistently but Prowl refuses to play nice with the Pebble at all. The general consensus seems to be that iOS notifications should be improved in iOS7 and until then it’s a case of turning the settings on and off until they stick.

Pebble Apps

Pebble comes with a built in Music app that allows you to play, pause, skip forward and skip back through what is playing on your iPhone. It also works flawlessly, if nothing is currently playing it will start playing wherever you left off, whether you were in an album or playlist. There are no controls to navigate through your library so you’ll have to get your iPhone out if you fancy switching album or playlist. In it’s current incarnation I think it’s perfect for skipping the dud tracks on albums while commuting or walking when you might rather leave your phone out of sight. It’s also good in shuffle mode to check the name or artist of a track you’ve forgotten.

There’s an inbuilt Alarm Clock app that allows for multiple alarms. The alarm itself is silent as it just vibrates the watch against your wrist. I don’t really have any need for it as I don’t wear it to bed and have no need of alarms during the day but it’s a sensible addition.

There is one other app included although it only gets activated when you launch a compatible companion app on the iPhone. The Sports app works with iOS apps like RunKeeper to display information on the Pebble about your workout; elapsed time, miles covered and current pace. It also allows you to pause the workout without having to get your phone out. I have been using it to track my rides to work for the last week. I found just the act of tracking them to be quite motivational and being able to put my phone in my bag and start/stop the workout from my wrist makes it much more convenient.

The Pebble SDK has been available for a few months and there are some third party apps available. Even though I didn’t buy the pebble for apps, it was a fun to play Space Invaders on my watch although the buttons make it too uncomfortable and impractical to be any more than a novelty. I did also download Cave Worm, which is a clone of a game I spent many hours playing on the school computers during form time. It runs smoothly and is easily playable, in part because it requires only one button but again it becomes uncomfortable quickly.

It will be interesting to see what third-party developers will come up with as the install base increases.

Watchfaces

There are quite literally thousands of watchfaces available for the Pebble. The vast majority of them are created using online generators and as such are all much the same. There are some diamonds in the rough though, in the picture above I’m using Squared, I also really like the idea behind LinesWatch although it’s not easily legible. The built in Fuzzy Time face was part of the original draw for me as I’m a bit of a typography geek.

I cobbled together my own watchface with the generator and it was very simple but limiting in what you can achieve. The SDK is available and there seems to be quite an active community but I don’t have time to investigate it in detail at the moment.

In Use

Having not worn a watch for a few years it felt strange for the first day but I soon got used to it again. It’s light and comfortable on my wrist although I wonder if people with slimmer wrist might find it a little too large. The build quality is pretty much exactly what I expected, it’s not Apple’s level of industrial design but it looks good and it’s the first product from a small crowd funded startup. It’s smooth and sleek, the screen is excellent and clearly legible in all lighting conditions. It comes with a user-replacable silicone strap which I will be changing as I’ve always found they irritate my skin in the past. It’s a fairly standard size so there are plenty of options to customise the strap.

The vibrations are strong enough to get your attention but discreet enough not to alert everyone around you.  The battery life is quoted at around seven days and so far that seems in keeping with my experience. I had been concerned that it might kill my iPhone’s (already poor) battery life but it doesn’t seem to make a huge amount of difference and I’m still charging the phone each night.

I have received a couple of positive comments on my Pebble mostly due to the slightly peculiar watchface I’m using. It seems that most people have never heard of it but at least one person that I talked to about it asked where to buy one. I think the Pebble is understated enough that the majority of people are unlikely to remark upon it unless they recognise it.

My only real worry is scratching the face of the watch as it’s plastic. There are a number of companies offering wraps for Pebble and they also include a clear screen protector so I may invest in one of those.

Verdict

After my first week with it I’m really impressed with the Pebble and I wouldn’t willingly give it up. I’ve been fascinated by wearable technology since I was a teenager and it seems like this may be the first consumer priced step on that journey. I’m hopeful that the imminent release of iOS 7 will address some of the inconsistencies with notifications and possibly allow more communication from phone to pebble.

If the much rumoured Apple smart watch ever materialises then no doubt it will have a higher build quality and be more feature rich than the Pebble but I doubt it will be priced around $150 nor will it last a week on one charge.

Pebble offers an attractive, well-priced and open platform to those interested in wearable tech. It’s probably not for everyone but it suits me and I’m looking forward to integrating Pushover in future projects purely for geek value.